
Ocean Odyssey
Creative Lead, Game Designer, and Developer
Ocean Odyssey (2023)
Creative Lead, Game Designer, and Developer
Summarized Responsibilities:
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Led the game's creative direction, overseeing the design process to ensure all elements aligned with the project's vision and deadlines.
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Documented the design workflow and production schedule, coordinating closely with co-lead for smooth cross-discipline collaboration.
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Developed in-engine tools that enabled artists and writers to independently create the game’s 10 unique, comic-style cutscenes.





Designed mockups and storyboards to clearly communicate visual direction and gameplay flow to the art and development teams.
Final result of DJ Krab boss fight, including boss logic and integrated puzzle mechanics.

Created flowchart diagrams to help engineers build and prototype the boss’s logic, behavior, and environmental interactions.



Designed mockups of the player’s ability window, enabling players to configure and customize their abilities.






Reviewed and refined design mockups of various player abilities, some originally created by teammates, to improve consistency and usability.