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Slumber the Sea
Game Designer, Developer, and Producer
Slumber the Sea (2022)
Game Design, Developer, and Producer
Summarized Responsibilities:
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Collaborated on the design and documentation of the turn-based combat system, ensuring cohesive mechanics and player experience.
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Led the design of 3 distinct enemy, crafting their unique abilities and strategic roles within the combat ecosystem.
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Owned the design and user experience flow of the combat User Interface (UI), focusing on clarity, responsiveness, and player feedback.
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Co-developed in-engine tools and core combat features, with full ownership over implementing the selection screen, HUD elements, and character resource systems.

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