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SlumberTheSeaDemo1.png

Slumber the Sea

Game Designer, Developer, and Producer

Slumber the Sea (2022)

Game Design, Developer, and Producer

Summarized Responsibilities:

  • Collaborated on the design and documentation of the turn-based combat system, ensuring cohesive mechanics and player experience.

  • Led the design of 3 distinct enemy, crafting their unique abilities and strategic roles within the combat ecosystem.

  • Owned the design and user experience flow of the combat User Interface (UI), focusing on clarity, responsiveness, and player feedback.

  • Co-developed in-engine tools and core combat features, with full ownership over implementing the selection screen, HUD elements, and character resource systems.

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Design concept of the turn-based combat

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Storyboard explaining the combat transition and experiences

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Prototype of the turn-based combat system

SlumberTheSeaDemo1.png

Final Render of the Game based on the design sketch and prototype

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