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PROFESSIONAL EXPERIENCES

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Sunderfolk (2025)

Game Design

Cinematic Design

A turn-based cooperative tactical RPG inspired by tabletop games and game nights, designed with dual-screen interaction at its core. As a game designer, I crafted encounters, characters, and narrative elements that focus on collaboration and moment-to-moment experiences. Drawing on my strong storytelling skills, I also helped led the game's creative direction and implementation of all in-game cinematics.

​Skills:

  • Encounter Design

  • Character Design

  • Narrative Design

  • Cinematic Design

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GDA (2019-23)

Game Design

Producer

Design Officer

A student-run game development organization, I collaborate with other Officers to offer workshops and events, and organize a year-long Mock Studio where student can learn and collaborate on the process of game development. Also contributed and released several projects as game designers and producer.

​Skills:

  • Leadership

  • Cross-discipline Collaboration

  • Game Design

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PROTOTYPES

SLUMBER THE SEA
(2022)

Game Design

Programming

  • Co-designed a turn-based combat system.

  • Led design of three unique enemies, each serving a distinct role in combat.

  • Co-developed in-engine tools and core combat features to support streamlined development.

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