PROFESSIONAL EXPERIENCES
Sunderfolk (2025)
Game Design
Cinematic Design
A turn-based cooperative tactical RPG inspired by tabletop games and game nights, designed with dual-screen interaction at its core. As a game designer, I crafted encounters, characters, and narrative elements that focus on collaboration and moment-to-moment experiences. Drawing on my strong storytelling skills, I also helped led the game's creative direction and implementation of all in-game cinematics.
​Skills:
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Encounter Design
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Character Design
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Narrative Design
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Cinematic Design

GDA (2019-23)
Game Design
Producer
Design Officer
A student-run game development organization, I collaborate with other Officers to offer workshops and events, and organize a year-long Mock Studio where student can learn and collaborate on the process of game development. Also contributed and released several projects as game designers and producer.
​Skills:
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Leadership
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Cross-discipline Collaboration
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Game Design
