
Neo Zhang
張凱翔



Main Role: Game Designer, Narrative Designer, Cinematics
Skill Set
Level Design
Encounter Design
Narrative Design
Character Design
Cinematography
Storyboard
Unity
UE4/5
Godot
C, C# & C++
Python
Passions
Gaming
Film Making
Creative Process
October 2023 - Present
Game Designer and Cinematic Designer
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Design encounters, monsters, and missions, with an emphasis on creating fun and engaging collaborative play.
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Own the creative direction of all real-time cinematics (32 total) and supervise their implementation in the game.
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Collaborate with writers to ensure narrative consistency and animation lead to review and pass animations
Sunderfolk (2025)
July 2023 - Graduated from University of California, Santa Cruz
GDA is a student-run game development organization where passionate students learn about game dev through workshops, game jams, community events, and a year-long Mock Studio. I joined GDA as a freshman in 2019 and exited as the Design Officer in 2023.
July 2022 - July 2023 | Design Team Officer
Septermber 2021 - July 2022 | Design Team Producer
September 2019 - July 2022 | Game Designer and Programmer
Game Design and Art Collaboration
Professional Journey_