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Neo Zhang

​張凱翔

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Main Role: Game Designer, Narrative Designer, Cinematics

Skill Set

Level Design

Encounter Design

Narrative Design

Character Design

Cinematography

Storyboard

Unity

UE4/5

Godot

C, C# & C++

Python

Passions

Gaming

Film Making

Creative Process

October 2023 - Present

Game Designer and Cinematic Designer

  • Design encounters, monsters, and missions, with an emphasis on creating fun and engaging collaborative play.

  • Own the creative direction of all real-time cinematics (32 total) and supervise their implementation in the game.

  • Collaborate with writers to ensure narrative consistency and animation lead to review and pass animations

Sunderfolk (2025)

July 2023 - Graduated from University of California, Santa Cruz

GDA is a student-run game development organization where passionate students learn about game dev through workshops, game jams, community events, and a year-long Mock Studio. I joined GDA as a freshman in 2019 and exited as the Design Officer in 2023.

July 2022 - July 2023 | Design Team Officer

Septermber 2021 - July 2022 | Design Team Producer

September 2019 - July 2022 | Game Designer and Programmer

Game Design and Art Collaboration

Professional Journey_

Independent Projects

Hosted Design Workshop

Phone

+1 (925) 206-0695

  • LinkedIn
  • Youtube
  • Twitch

*All art used are properties of the respected artist and organization.

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