
Asterion is a 3D / 2D hybrid arcade horror game, developed by members of the Game Design and Art Collaboration at the University of California, Santa Cruz, from January to June of 2022. Players find themselves in two mysterious rooms, connected together by an inter-dimensional catwalk. Each room house a mysterious arcade cabinet, one which need coin to play and powers a shield generator while the other provide said coins upon victory. Play to keep the shield generator running because if not, well you won't have to worry about it for long.

Paper UI Prototype

Digital Prototype in Figma

Final Product of the UI Design


Narrative Storyboard for starting and teaching the game
Role: Designer + Producer
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Responsible Designing and Balancing the two arcade games and the system that exchange data and difficulty between the two games
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Collaborated with writers to design effective narrative elements.
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Deep understanding of the storytelling mechanics and effectively integrating it with the map design.
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Facilitated and documented team meetings and built future sprints based on team progress.
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Maintained the team TRELLO board and frequently communicated with the department to keep them up to date.
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Experienced in establishing clear cross-department communication so information exchanged are accurate and reliable.