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Game Jam

Project

Aimless Escape

Level Designer and Developer

Aimless Escape (2022)

Level Designer & Developer

Summarized Responsibilities:

  • Owned the level design that seamlessly integrated non-Euclidean effects to enhance the game's horror and psychological confusion.

  • Collaborated on the implementation of non-Euclidean illusions, contributing to both technical and design challenges.

  • Led playtests to rapidly iterate and refine the level design, while ensuring both gameplay clarity and intended emotional impact.

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Design and iterate the game's level through several rapid playtest.

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Aimless Escape Prototyping 2.png

Grayboxed level designs in Unity and collaborated with artists to integrate textures, props, and VFX, enhancing the intended aesthetic.

Aimless Escape Non-Euclidean 2.png
Aimless Escape Non-Euclidean.png

Collaborated to implement the non-Euclidean illusions using camera manipulation and player positioning to achieve intended visual effects.

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