
Game Jam
Project
Aimless Escape
Level Designer and Developer
Aimless Escape (2022)
Level Designer & Developer
Summarized Responsibilities:
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Owned the level design that seamlessly integrated non-Euclidean effects to enhance the game's horror and psychological confusion.
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Collaborated on the implementation of non-Euclidean illusions, contributing to both technical and design challenges.
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Led playtests to rapidly iterate and refine the level design, while ensuring both gameplay clarity and intended emotional impact.


Design and iterate the game's level through several rapid playtest.


Grayboxed level designs in Unity and collaborated with artists to integrate textures, props, and VFX, enhancing the intended aesthetic.


Collaborated to implement the non-Euclidean illusions using camera manipulation and player positioning to achieve intended visual effects.