
PROTOTYPES
SLUMBER THE SEA
(2022)
Game Design
Programming
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Co-designed a turn-based combat system.
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Led design of three unique enemies, each serving a distinct role in combat.
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Co-developed in-engine tools and core combat features to support streamlined development.
AIMLESS ESCAPE
(2022)
Level Design
Programming
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Owned the level design that integrated non-Euclidean effects.
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Collaborated on implementing non-Euclidean illusions, tackling both design and technical challenges.

COLOR BEATS
(2021)
Game Design
Programming
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Co-designed core mechanics, aesthetics, and replayability in a two-person game jam.
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Owned implementation of game systems, including collision detection, color-switching, and dynamic object spawning.

AMAZING GOOB
(2023)
Game Design
Programming
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Co-designed core mechanics and created 3 unique spawnable platforms.
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Owned implementation of platform selection, placement, object collection, and platform behaviors.

OCEAN ODYSSEY
(2023)
Creative Lead
Game Design
Programming
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Led creative direction, ensuring all design aligned with the game’s vision.
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Manage production schedule, coordinating closely with co-lead for smooth collaboration.
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Developed in-engine tools and scripts.

TOWER ASCENSION
(2023)
Game Design
Programming
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Owned design and implementation of Levels and an interactive main menu.
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Developed in-engine tools.
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Created all animations, tiles, and pixel art for a cohesive visual style.