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Starry Sky

PROTOTYPES

SLUMBER THE SEA
(2022)

Game Design

Programming

  • Co-designed a turn-based combat system.

  • Led design of three unique enemies, each serving a distinct role in combat.

  • Co-developed in-engine tools and core combat features to support streamlined development.

AIMLESS ESCAPE
(2022)

Level Design

Programming

  • Owned the level design that integrated non-Euclidean effects.

  • Collaborated on implementing non-Euclidean illusions, tackling both design and technical challenges.

COLOR BEATS
(2021)

Game Design

Programming

  • Co-designed core mechanics, aesthetics, and replayability in a two-person game jam.

  • Owned implementation of game systems, including collision detection, color-switching, and dynamic object spawning.

AMAZING GOOB
(2023)

Game Design

Programming

  • Co-designed core mechanics and created 3 unique spawnable platforms.

  • Owned implementation of platform selection, placement, object collection, and platform behaviors.

OCEAN ODYSSEY
(2023)

Creative Lead

Game Design

Programming

  • Led creative direction, ensuring all design aligned with the game’s vision.

  • Manage production schedule, coordinating closely with co-lead for smooth collaboration.

  • Developed in-engine tools and scripts.

Screenshot 2023-07-04 150517_edited.png

TOWER ASCENSION
(2023)

Game Design

Programming

  • Owned design and implementation of Levels and an interactive main menu.

  • Developed in-engine tools.

  • Created all animations, tiles, and pixel art for a cohesive visual style.

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