
Tower Ascension
Game Designer, Developer, and Artist
Tower Ascension (2021)
Game Designer, Developer, and Artist
Summarized Responsibilities:
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Owned the design and implementation of 4 out of 10 levels, as well as a playful and interactive main menu, from concept to final build.
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Developed in-engine tools, allowing the team to build their own levels, as well as scripts for basic auto tile mapping, player movement, and object interaction.
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Created all animations, tiles, and pixel art used in the game.



Design document for the first level, focusing on teaching players the core controls and mechanics through gameplay.

In the fifth level, game teaches player the spring mechanic

In the seventh level, the game pushes the player's skill further.



Design document for the main menu, focusing on making the menu interactive, fun, and boost player experiences.
