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Tower Ascension

Game Designer, Developer, and Artist

Tower Ascension (2021)

Game Designer, Developer, and Artist

Summarized Responsibilities:

  • Owned the design and implementation of 4 out of 10 levels, as well as a playful and interactive main menu, from concept to final build.

  • Developed in-engine tools, allowing the team to build their own levels, as well as scripts for basic auto tile mapping, player movement, and object interaction.

  • Created all animations, tiles, and pixel art used in the game.

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Design document for the first level, focusing on teaching players the core controls and mechanics through gameplay.

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In the fifth level, game teaches player the spring mechanic

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In the seventh level, the game pushes the player's skill further.

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Design document for the main menu, focusing on making the menu interactive, fun, and boost player experiences.

Screenshot 2023-07-04 150517.png
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