
Sunderfolk
Game Designer and Cinematics
Sunderfolk (2025)
Game Design & Cinematic Production
Summarized Responsibilities:
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Own design on encounters and missions, monsters and heroes, and a variety of spell cards
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From concept and prototype to engine implementation and iteration.
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Facilitate weekly team-wide playtests to refine new mechanics and missions.
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Own the creative direction and implementation of cinematics and cutscenes.
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Collaborated with Animation Lead, 3D/VFX Artists, and Audio Team to deliver high-quality results within tight budget constraints.
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Monster and Hero Design
Own the design of several Monsters and a Hero, including their passive abilities, their fantasy, and their Skill/Spell cards.

Monster: Wurm



Swallow the World
Unique to the Wurm, it shifts characters on the board—players must mind their positioning.


Devour
Powerful and dangerous! The Wurm can even be used to take out other monsters.

Level / Encounter Design
Own the design on several encounters.
This include the mission's difficulty, objectives, narrative, puzzles, and balance.

Tavern Trouble
Learn about the game's controls, lovely characters, and your role in the Sunderland.

Rubble Maze
Join the Ogres in hunting the Monstrous Wurms, while in an ever-changing board.

Brightstone Cleanup
Remove the Brightstone Lanterns while battling the most powerful Monsters.

Cinematic and Cutscene
Lead the creative direction and implementation of all in-game cienamtics and cutscenes.
Identify key encounters where a cinematic would enhance the game's narrative.
Evaluate budget, existing assets, and potential value to prioritize each cinematic’s quality and complexity.
Develop storyboard and collaborate with Animation lead, 3D, and VFX artists to refine and finalize before production.
Review and give feedback on incoming animation and VFX assets.

Low Budget
100% Gameplay Assets

Medium Budget
50% Gameplay Assets
50% Custom Animation
